Dave Brown
Resume and Contact Info

Email: dabrown13@yahoo.com

My LinkedIN Profile

Tel: 408. 367. 9461

Download Resume in Word format

Objective

Digital Artist seeking a dynamic team with equally dedicated people to make Games with.

Experience / Skills Summary


2d Art, pixel & vector based art since 1992
3d Art for Game development & Illustration since 1995
UI, UX, Game Design, App and Web creation
Senior / team lead for Games, Apps and Web production.
Design Agency experience
Art Director experience

Production and Work Experience

Vivaty, 2010 - Present
Visual Designer

Senior Artist on the IMVU Games team. Current duties include Game Design, UX/UI, and Conceptual Illustration. Past work includes 2d/3d Illustrations, Flash, UI and Brand development. Created assets for application traffic growth, marketing Internationalization and Advertising.

Vivaty, 2008 - 2010
Art Director

3d Social Game Platform. Developed 2 Platforms, a browser plug in based 3d Secondlife/IMVU like, and a 3d Social Game that runs entirely in Adobe Flash. Art Directed the Team, Hired and managed both internal and external teams. Made Art, Design, UI and Product decisions. Assisted in developing the platform tools and LIVE games. Created muich of the Social Environments, adverstising materials and aspects of the Flash UI myself. I was responsible for managing all Character, Animation, Tech Art, aspects of UI, and Environments during my time as Art Director. Helped establish a virtual economy and worked to develop side projects with External partners Coke, Target, Universal Music and Microsoft. In May 2010 - Microsoft bought up Vivaty to drive their new generation of Xbox Avatars

Electronic Arts, & EA/Mythic 2004 - 2008
Senior Artist

3+ years (EA and EA/Mythic) as a Senior Artist on the Ultima Online MMORPG. Created a variety of new UI, Character, Environment, and Particle VFX for a number of Ultima Titles and misc game prototypes. Worked and gave direction to China contractors and Jr Artists in house.
Also Contributed strongly to Marketing, and participated heavily in the online Community. I believe strongly that a good team will "Find out what users want, and give it to them"

Forterra Inc, (formerly There, inc) 2003 - 2004
Senior Artist

(Formerly a branch of THERE inc) In charge of developing Character and Environments for a serious gaming/simulation platform. Modeled and Rigged Avatars for a highly customizable morphing character system Also created a system for modular Architecture layout and generated Environments, Vehicles and world Items for this Virtual World/Simulation.

3DO, 2001 - 2003
Artist

Worked on 3DO's Pirates of the Carribean and Armymen Squad Leader titles. Developed 3d enviroment/vehicles and concept art. Created systems for modular ship development and cheap/fast building layout

San Jose City College, 2001 - 2004
Instructor
Taught a variety of subjects part time - 3D, 2D Art Classes, and Web/ Interface Design.

AWZ, 1999-2000
Art Director

Teen focused music/entertainment Portal Website. Web UI and graphic design duties and supervision of small teams and cross discipline coordination. Responsible for much of the content;'s look and feel.and that of the web UI, Chat and social connection tool development, print and tradeshow materials

Designworks, 1996-1999
Senior Artist

Senior Graphic Designer at a graphic design agency in the heart of the Silicon Valley. Responsible for creation of designs from start to finish, from coordination with clients to final Production. I've lead projects in Video, Website, Software UI, Print publication and tradeshows

Computer Curriculum Corporation, 1995-1996
Production Artist - contractor

Artist for whimsical educational software titles. Created illustrations, 2D Sprites and Animations

Education

San Jose State University
1992-1996
Graduated - B.S. Design, with a concentration in Illustration
Studies include: Illustration & Design