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Dave
Brown Email: dabrown13@yahoo.com Tel: 408. 367. 9461 Download
Resume
in Word format Production and Work Experience Vivaty,
2010 - Present Vivaty, 2008 - 2010 3d Social Game Platform. Developed 2 Platforms, a browser plug in based 3d Secondlife/IMVU like, and a 3d Social Game that runs entirely in Adobe Flash. Art Directed the Team, Hired and managed both internal and external teams. Made Art, Design, UI and Product decisions. Assisted in developing the platform tools and LIVE games. Created muich of the Social Environments, adverstising materials and aspects of the Flash UI myself. I was responsible for managing all Character, Animation, Tech Art, aspects of UI, and Environments during my time as Art Director. Helped establish a virtual economy and worked to develop side projects with External partners Coke, Target, Universal Music and Microsoft. In May 2010 - Microsoft bought up Vivaty to drive their new generation of Xbox Avatars 3+ years (EA and EA/Mythic) as a Senior Artist on the Ultima Online MMORPG. Created a variety of new UI, Character, Environment, and Particle VFX for a number of Ultima Titles and misc game prototypes. Worked and gave direction to China contractors and Jr Artists in house. Forterra
Inc, (formerly There, inc) 2003 - 2004 (Formerly a branch of THERE inc) In charge of developing Character and Environments for a serious gaming/simulation platform. Modeled and Rigged Avatars for a highly customizable morphing character system Also created a system for modular Architecture layout and generated Environments, Vehicles and world Items for this Virtual World/Simulation. 3DO,
2001 - 2003 Worked on 3DO's Pirates of the Carribean and Armymen Squad Leader titles. Developed 3d enviroment/vehicles and concept art. Created systems for modular ship development and cheap/fast building layout San
Jose City College, 2001 - 2004 AWZ,
1999-2000 Designworks,
1996-1999 Computer
Curriculum Corporation, 1995-1996 Education San
Jose State University |