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Buildings and Architecture I've Modeled, Textured and LODed a lot of buildings and interiors for Multiplayer and MMOGs. These buildings had several animated damage states, interactive cover zones and breakable windows.
Modular
Buildings
I created a "Legos" system so Level Designers could quickly snap together low detail cities for high speed Vehicle Chase/Fighting paths. Areas resembling San Francisco were created while keeping memory count down low for the PS2. This system Economically allowed us to make giant sweeping cities similar in world size to those in Grand Theft Auto 3 |
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